Tavern's Last Call: Frostbloom

Throwback White Tea Feature | 2 oz

$22.50
$30.00

A white tea blend from November of 2024, Frostbloom is a spiced white tea blend that can serve as your first preparation for the onset of cooler weather. Savory yet delicate, this blend feels like a softer chai tea perfect for the winter.

*Contains organic white tea, organic cinnamon, organic black peppercorns, organic cardamom, organic fennel, star anise, organic cloves, and natural flavors. Medium caffeine.

Each Box of Riftweed includes:

• 5 oz bag of the chocolate rooibos blend originally featured in November 2024
• Collectible Foliage card
• A matching sticker
• 5E spell card from Nov '24
• A random set of dice...back from the Tavern Cellar!

Frostbloom • Rather than using magic to forcibly induce plant growth and thaw through the permafrost, the druidic circle tasked with fertilizing Cloudheim’s land instead sought to magically adapt flora from the mountain’s base to the frozen clime miles above.

The Frostbloom flower is one example of these magical adaptations, where mistletoe is placed upon the permafrost itself and used as a material component to cast an incantation similar to Goodberry, resulting in a small red blossom that eventually matures into icy blue petals, which is then harvested as a component for even stronger transmutation magic.

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Ingredients: Organic white tea, organic cinnamon, organic black peppercorns, organic cardamom, organic fennel, star anise, organic cloves, and natural flavors. Medium caffeine.

To brew, add 1 tbsp of tea to 8 fl oz. (235g) water at 180˚F (82˚C). Steep for 3 minutes and enjoy!

Magic Spell: Elemental Surfing

4th Level Conjuration
Casting Time: 1 Action
Range/Area: 30 feet
Duration: 10 Minutes (Concentration)
Components: V, S, M

Classes: Druid, Ranger

You call forth a minor elemental to help you move over or through your environment. Choose a 5-foot square at least partially filled with either air, earth, or water where the elemental appears as a 5-foot disc shape.

The elemental is friendly to you and your companions for the duration. Each elemental has 20 HP and 16 AC, and while under your control, it is not capable of taking any actions. While you are riding it, it grants you a movement speed listed below according to the elemental conjured, and you can remain “attached” to it when riding vertically and upside down. It can bear a single creature of medium size or smaller at a time, and if it ever carries more than one creature, the speed granted below is divided by 3.

Air Elemental: Fly 90 feet.
Earth Elemental: Burrow 30 feet. In addition, your walking speed increases by 30 feet, you gain a climbing speed equal to your walking speed, and you can lift, cant, or lower yourself up to 30 feet from a solid earthen surface while you move (while a wave of earth or rock follows behind).
Water Elemental: Swim 90 feet. In addition, you can lift yourself up to 30 feet from a watery surface while you move (while a wave of water follows behind).

While moving through an environment that matches your conjured elemental (such as burrowing through solid ground with an earth elemental), you may choose to move a 5-foot sphere of breathable air with you as you tunnel through. Any displaced air, earth, or water closes in behind you as you move.

If your concentration is broken, the elemental doesn't disappear. Instead, you lose control of the elemental, and it flees directly from you as quickly as possible on each of its turns. An uncontrolled elemental can't be dismissed by you, and it disappears 10 minutes after you summoned it.

Material. A bit of incense, clay, or wet sand.

Illustrated by Rebecca Hu and Andrew Loreman

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