Treasured Realm
Monthly Coffee Feature Set | 12 oz
With notes of cherry, dark chocolate, and grape soda, Grand Merena is a naturally processed, juicy, Guatemalan coffee that’s tart and wine-like with a sweet, fruity aroma. A perfect complement to a savory breakfast.
*Subscriptions renew on the first of each month.
Each Treasured Realm includes:
• 12 oz bag of our monthly featured single origin coffee
• Collectible realm card (numbered x/1000)
• Collectible realm sticker
• 5E magic item of the month
Each 1st of the month, we introduce a new single-origin coffee and extras. Once we sell out, that's it until next month!
Gran Merena • A league below the surface, somewhere in the endless ocean known as the Blue Expanse, stands the Grand Merena.
It’s a coliseum and monument dedicated to the merfolk culture of competition and strength, where there are as many eager participants in the aquatic gladiatorial games as there are unwilling ones. In search of new combatants, merfolk have taken to sinking sea vessels with conjured storms and tamed monsters, kidnapping and forcing surface-dwellers to compete with their own technology to against merfolk magic.
No surface-dwellers have ever fought their way free. Yet.







Ingredients: Roasted coffee.
If brewing by hand or using a drip machine, start with a 1:16 coffee-to-water mass ratio. If lacking a scale, use about 3 tbsp of ground coffee for every 8 fl. oz. of coffee you want to brew.
Magic Item: Knucklestusks
Wondrous Item, Uncommon
This implement of war is worn in place of a gauntlet rather than wielded like a weapon. When equipped this way, your hand is still available to hold items or weapons, but it cannot hold a shield. When the hand is empty, you can choose to deal an additional 1d4 Piercing damage with an Unarmed Attack.
If you attempt to grapple a creature while the hand wearing this item is empty, you can add 1d4 to your Strength (Athletics) check. If your attempt is successful, the target takes Piercing damage equal to the number you rolled on the d4 in addition to receiving the Grappled condition.
You can attempt to grapple creatures more than one size larger than you this way. However, if you succeed, you instead attach yourself to the creature. You move with the creature whenever it moves, requiring none of your movement. You can detach yourself by spending 5 feet of your movement on your turn. A creature, including the target, can use its Action to detach you.
If a creature ends its turn while Grappled by you with the Knuckletusks, it takes 1d4 piercing damage.
Illustrated by Alfred Achiampong.


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Roasted Fresh
Your coffee is roasted within the week it gets shipped. Your game night deserves fresh coffee!
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High-Quality Coffee
All coffee from Many Worlds Tavern is 100% natural, free of artificial flavors or additives.