The Monthly Realm Archives

A look at the history of Treasured Realm and Fabled Foliage, Many Worlds Tavern's monthly limited-release offerings.  Click these fancy little texts links if you are looking for the current drop of Treasured Realm or Fabled Foliage.

April 2024

Crash into the Craterwood

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Treasured Realm: Craterwood

  Central to the desert continent of Kryzira lies a dozen-mile-wide crater, full of fertile soil and with such a density of trees and wildlife that those within might never realize a hostile desert waits beyond the treeline.
  No one knows how the Craterwood got there, nor has anyone seen the wildlife within it anywhere else. The one thing people do know, however, is that the gargantuan sand-dwelling predators of the desert are unable to enter the Craterwood, kept at bay by something or someone.

Fabled Foliage: Pricklepea

  Attracting a number of scientists and arcanists over the years because of its unique ecosystem, tales say the Craterwood holds as many different fruits as there are grains in the Kryziran desert beyond the trees.
  One of the more popular discoveries to come from the desert forest is the pricklepea: a small and sweet pink berry that grows on spiny shrubs along the outside of the Craterwood, almost serving as a floral symbol of the transition from soil to sand.

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The Farmer's Secret

Weapon (Sickle), Very Rare (Requires Attunement)

  This simple, worn tool looks completely typical of something one might find in a farmer’s shed. While attuned, you gain +2 to attack and damage rolls with this sickle.
  Once per day, you may use the sickle to cast Plant Growth or Turn Plants as described below. The sickle can be used once for each ability, and it regains all uses each day at dawn.
  Turn Plants: As an action, you present this weapon and speak a command word to assail plant creatures. Each plant creature within 30 feet of you must make a DC 15 Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.
  A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.
  In addition, any plant creature of CR 2 or below that fails its saving throw against this feature is automatically destroyed.

Stick and Stones

  3rd Level Conjuration

   Casting Time • 1 Action
   Range/Area • 60 feet
   Components • V, S, M
   Duration • Instantaneous

  You conjure dozens of small pieces of natural debris and cause them to barrage up to two target creatures within range that you can see. The creatures must make a Dexterity saving throw, taking 8d6 damage on a failed save, or half as much damage on a successful one. If you cast this in forest terrain, the creatures have disadvantage on their saving throws.
  When casting, you may choose to conjure rocks, leaves, or twigs. Depending on what you choose to create, the target creatures are subject to different types of damage:
  • Rocks deal magical bludgeoning damage.
  • Leaves deal magical slashing damage.
  • Twigs deal magical piercing damage.
You may choose different types of debris for each target creature.
  At Higher Levels • When you cast this spell using a spell slot of 4th level or higher, increase the damage by 1d6 for each spell slot above 3rd.
  Material • A handful of pricklepeas.

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