Coffee > Treasured Realm
Treasured Realm
Monthly Coffee Feature Box Set | 12 oz
This coffee comes to us from Kanja, Kenya, where it is processed at the Kirimiri Factory, located on the southern slopes of Mount Kenya. Like many coffees coming from Kenya, it is the result of a fully washed process, and the cup features notes of chocolate, caramel, grape, berry, and black tea.
Each box of Treasured Realm includes:
• 12 oz bag of our monthly featured single origin coffee
• Collectible realm card (numbered x/1000)
• Collectible realm sticker
• 5E magic item (this month, you get the Farmer's Secret)
• A full set of polyhedral dice.
Each 1st of the month, we introduce a new single-origin coffee and extras. Once we sell out, that's it until next month!
Craterwood • Central to the desert continent of Kryzira lies a dozen-mile-wide crater, full of fertile soil and with such a density of trees and wildlife that those within might never realize a hostile desert waits beyond the treeline.
No one knows how the Craterwood got there, nor has anyone seen the wildlife within it anywhere else. The one thing people do know, however, is that the gargantuan sand-dwelling predators of the desert are unable to enter the Craterwood, kept at bay by something or someone.
Ingredients: Roasted coffee.
If brewing by hand or using a drip machine, start with a 1:16 coffee-to- water mass ratio. If lacking a scale, use about 3 tbsp of ground coffee for every 8 fl. oz. of coffee you want to brew.
Magic Item: The Farmer's Secret
Weapon (Sickle), Very Rare (Requires Attunement)
This simple, worn tool looks completely typical of something one might find in a farmer’s shed. While attuned, you gain +2 to attack and damage rolls with this sickle.
Once per day, you may use the sickle to cast Plant Growth or Turn Plants as described below. The sickle can be used once for each ability, and it regains all uses each day at dawn.
Turn Plants: As an action, you present this weapon and speak a command word to assail plant creatures. Each plant creature within 30 feet of you must make a DC 15 Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.
A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.
In addition, any plant creature of CR 2 or below that fails its saving throw against this feature is automatically destroyed.
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Roasted Fresh
Your coffee is roasted within the week it gets shipped. Your game night deserves fresh coffee!
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High-Quality Coffee
All coffee from Many Worlds Tavern is 100% natural, free of artificial flavors or additives.