Coffee > Treasured Realm
Treasured Realm
Monthly Coffee Feature Box Set | 12 oz
A classic, natural Ethiopian, this month’s light roast comes from the village of Chelchele in the region of Yirgacheffe, famous for the flavors of its coffees. We think the notes of blueberry and vanilla in this one will take you somewhere as peaceful as the mountainside refuge of Cloudheim, where travelers seek peace far from the rest of the world’s wild adventures.
*Subscriptions renew on the first of each month.
Each box of Treasured Realm includes:
• 12 oz bag of our monthly featured single origin coffee
• Collectible realm card (numbered x/1000)
• Collectible realm sticker
• 5E magic item (this month, you get the Glove of Gale Force)
• Randomly selected full set of polyhedral dice.
Each 1st of the month, we introduce a new single-origin coffee and extras. Once we sell out, that's it until next month!
Cloudheim • Nestled between the jagged crooks and treacherous peaks of Mount Mammoth sits Cloudheim: a refuge city hidden above the mountain range’s cloudline.
The city of stone was built with dwarven engineering and celestial enchanting, safely standing against elements that make the surrounding region inhospitable. Its solitude helps the city to be a hidden sanctuary for any who can brave the journey up the miles-high mountain to get there.
And being so remote, Cloudheim most often sees two types of travelers: people seeking asylum and adventurers looking to retire..
Ingredients: Roasted coffee.
If brewing by hand or using a drip machine, start with a 1:16 coffee-to-water mass ratio. If lacking a scale, use about 3 tbsp of ground coffee for every 8 fl. oz. of coffee you want to brew.
Magic Item: Glove of Gale Force
Wondrous Item, Rare (Requires Attunement)
The enchanter who tailored this magical glove claimed that the wind itself flows through each thread, no differently than blood flows throw your own veins.
The glove comes with 5 charges and regains 1d4 + 1 expended charges daily at dawn. While wearing the glove, you can expend 1 charge to case Feather Fall or Jump. You may also expend 1 or more charges when making a ranged weapon attack. On a hit, the target takes 1d10 force damage for each charge spent in addition to the attack's damage, and must succeed on a Strength saving throw or be pushed 15 feet directly away from you. The DC of the saving throw is equal to 11 + the number of charges spent on the attack.
"Aye! As flexible as its fabric. And I'd be lyin' if I said I hadn't taken a few dives just to try it out." -Jomir Bottleheart
Illustrated by Vinzart.
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Roasted Fresh
Your coffee is roasted within the week it gets shipped. Your game night deserves fresh coffee!
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High-Quality Coffee
All coffee from Many Worlds Tavern is 100% natural, free of artificial flavors or additives.