Tavern's Last Call: Ironrind
Throwback Pu-erh Feature | 4.5 oz
Adaptogenic and energetic, this healthful pu-erh boasts a full body of round tastes with spice, berries, and herbs. Returning from March 2024, Ironrind is a cinnamon-forward pu-erh blended with berries and elevated with herbs. A fantastical showcase in what tea blends can really be.
*Contains organic cinnamon, pu-erh, goji berries, schizandra berries, eleuthro root, nettle leaf, oatstraw, ashwaganda root, and natural flavors. Medium caffeine.
Each Box of Ironrind includes:
• 4.5 oz bag of the pu-erh blend originally featured in March 2024
• Collectible Foliage card
• A matching sticker
• 5E spell card from Mar '24 (resized to match current templates!)
• A random set of dice...back from the Tavern Cellar!
Ironrind • Minutian farming tools are typically carved from Ironrind: the bark of a mushroom that quickly petrifies if treated correctly. When used by a skilled hand, an Ironrind tool can infuse magical properties into the produce it harvests. Historically, Minutian farmers have used this to make their food more nourishing—making less food last longer, akin to the magic of a Goodberry.
At King Magni’s request, Minutians have started experimenting with Ironrind cooking tools, diversifying flavors and enchantments on their foodstuffs. The Minutian people have noticed this has also caused their people to grow in size over the past several years, with some now as tall as four and a half inches.




Ingredients: Organic cinnamon, pu-erh, goji berries, schizandra berries, eleuthro root, nettle leaf, oatstraw, ashwaganda root, and natural flavors. Medium caffeine.
To brew, add 1 tbsp (5g) of tea to 8 fl oz. (235g) water at 195˚F (85˚C). Steep for 4 minutes and enjoy!
Magic Spell: Inspire/Dishearten
3rd Level Enchantment
Casting Time: 1 Reaction
Range/Area: 30 feet
Duration: Instantaneous
Components: V, S
Classes: Cleric, Paladin
As a reaction when a creature within range makes an attack roll or ability check, you give the creature either brazen confidence or crippling self-doubt. The target makes a Charisma saving throw that they can choose to fail. On a failed save, roll 2d4. You choose to add or subtract the rolled result to or from their attack roll or ability check. If the creature succeeds on their save, your roll is halved, rounded up. The creature is immune if it can't hear you or if it's immune to being charmed.
Using a Higher Level Spell Slot. When you cast this spell using a spell slot of 4th level or higher, you may add an additional 1d4 for each spell slot above 3rd.

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High-Quality Coffee
All coffee from Many Worlds Tavern is 100% natural, free of artificial flavors or additives.